Venator’s Knife Throws a knife that ricochets between up to five enemies. Hunt the Prey Teleports the Trickster behind an enemy and provides the Trickster with a shield. Temporal Blade Enemies in front of the Trickster are Paralyzed, Slowed, Interrupted, and take Anomaly Damage. Start with the Close Range Damage because it works so well with the Pax points. There is nothing deceptive about how to build an Assassin Trickster when it comes to Ascension points, go straight for Brutality and build up physical damage. After that, the rest of these points have more to do with luxury than necessity. So this build only provides an accurate starting point for gamers. The nature of Ascension points is that every class and build, given the time to farm, can max out every node. Most important nodes: Close Range Damage, Armor Pierce, Weapon Damage Most important category: Brutality When elites come around, the Trickster can focus on these opponents and the lesser minions will die automatically. The highlight is Quantum Entanglement, which removes the largest drawback of using a physical damage Trickster. It will activate right before the Assassin ports into damage, protecting them at their most vulnerable. Teammates will appreciate it, true, yet this ability fits the Assassin Trickster well. The Phasing node may seem like more of a support or tanking skill than an Assassin move. Node Effect Damaged! Damaging enemies with Damage skills increases damage by 10% for 5 seconds Adaptation Activating skills grants 15% Anomaly power or firepower, whichever is higher, for 5 seconds Phasing Activating skills grants the Trickster a 15% shield and allies a 10% shield Great Expanse Extend close range distance by 2 meters Quantum Entanglement All enemies in close range share 20% of the Trickster’s weapon damage The skills, while helpful, mostly exist to go on cooldown so that the Assassin gains 150% increased Weapon Damage after all three skills have been used. It should be obvious at this point that weapon damage is the most important part of being an Assassin. RELATED: Outriders: The Best Build For The Harbinger Trickster The Equilibrium and Singularity nodes are avoided as well since mods and armor set bonuses are a more effective means of reducing cooldowns. There is not much wiggle room here a single Death Probability has to give way to even more incredible nodes. Node Points Effect Per Point Arms Trick 4 +15% Damage up close Ace Of Trumps 3 +10% Armor Piercing Death Probability 2 +8% Weapon Damage Shotgun Master 1 +15% Shotgun Damage Leap Of Quietus 1 Activating a Movement skill increases Armor Piercing by 25% for 10 seconds Deadly Shadow 1 +20% Crit Damage Disruptive Firepower 1 Activating a Deception skill increases Weapon Damage by 50% for 8 seconds Unforeseen End 2 +20% Weapon Damage from behind Scion of the Power 1 When a Damage skill ends, Weapon Damage is increased by 50% for 8 seconds Oddity Summation 1 +50% Magazine Size Shotgun Adept 1 +12% Shotgun Damage Cold Calculation 1 +8% Weapon Damage for each enemy in close range Outrider Executioner 1 Activating a Movement skill increases Weapon Damage by 50% for 8 secondsīarring enlisting the help of friends in the game to carry the Assassin through, the nodes can make or break this build entirely. This build has been updated to account for the new opponents, giving players the skills and gear that best counters anything Worldslayer has to throw at them. These types of targets should not be a second-hand consideration. The new foes and bosses employ different moves and tactics. But this is only a fraction of the equation. Updated on July 7th, 2022 by Hodey Johns: Many will look at the new endgame content, new weapons, and additional talent trees and already get a sense of how the builds have updated since Worldslayer.
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